Few works in any medium understand and achieve catharsis better. A triumph of both narrative and game design. I could write a more detailed review but to get all my thoughts about how great this game is would include too much possible overanalysis and rambling about Deleuze to at least make it into a paper of a peer-reviewed journal and it's much too late where I am right now to do that. Suffice it to say, Max Hass

This review contains spoilers

A modern classic, the alternate history and one of the best depictions/critiques of fascism in fiction in the past few decades that wouldn't have worked with an even slightly less competent dev team or cast. I love the mix of modern and boomer shooter design in raw gameplay as well as design philosophy.

Unfortunately, and in the case of the Enigma Codes it makes sense, but the complete state of collectible collection over all save states negatively impacts replayability for me; if you put collectibles in a non-RPG game where 100%ing it is possible, to me it's an important part of the pacing of the game where here this is only achievable on your first playthrough

This review contains spoilers

MachineGames were crazy for having their more or less hard reboot of the Wolfenstein series be a spinoff; as this is just a retelling of the first two levels of Return to Castle Wolfenstein but more thematically amenable to the direction they wanted to take the setting.

While it misses the scope of The New Order and The New Colossus, the story is stealthily great, with the choose who to save gimmick paying off powerfully in different ways in The New Colossus

Gameplay wise, it's definitely an improvement on its predecessor, even with the perks system being less intricate due to its comparative shortness