Blood has so many little subversive choices and little intricate details that you'd think it was a modern throwback shooter sent back to the past, with the only realization it's not one coming in the form of the fact it's actually original. That said, Blood is pretty much an embodiment of a game that you can tell pretty much only the developers seemingly playtested. It's the first cover shooter, and that's not a bad thing; the weapon roster is wacky and you're encouraged to take unique routes to deal with your foes with strategy. But when cover is caused by the cultists hitscanning you the moment you go past a corner from an extremely long-range distance, leading to savescumming being key to actually getting anywhere, it becomes a problem. The deadliness of cultists (the most common enemy) isn't consistent either, as no other enemy reaches their level, and often have braindead AI where they just circle you from above or below, which leads to a disjointed pacing of combat. It's worth a play cause it's fun and when it works - it works, but I can't deny it's got problems; checkpoints and better enemy AI would have gone a long way here.

Reviewed on Feb 27, 2023


Comments