the jump button was the best part of Elden Ring, Another Crab's Treasure very clearly proves that soulslikes were meant to be 3D platformers all along - and that stamina bars are overrated. i enjoyed Aggro Crab's debut title Going Under a fair bit, it had a great sense of humour and perfectly committed to its corporate satire but ended up let down a bit by being a roguelike (with the inherently sloppy area/encounter design that follows) and having combat that needed a lil more extra to it. Another Crab's Treasure has the same bitter hatred for the structure of society and scavenge-heavy gameplay as Going Under but with way more depth in every aspect. i'm a sucker for exploring colourful, cute areas and collecting stuff. its got intricate levels, a healthy variety of enemies, a very appealing artstyle, a final boss who would own a tesla, and a really adorable crabtagonist. it has some issues with balancing (the tentacle adaptation is busted) and boss design depth but i liked it a lot!!! enough that i played about 20 hours of it in four days, it's really meaty for an indie of its size. felt very well-realized, extremely charming but a lot more sincere and sad than i expected. very clever with its allegories in how it uses Souls tropes. it was kinda like the crab version of Char's Counterattack, in a way.

Reviewed on Apr 29, 2024


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