Note: this will be mostly spoiler-free concerning the story. However, I will go a tadge in-depth concerning the combat and mechanics, as well as the characters you travel with.

I began playing the Like a Dragon series about a year ago. Starting with Yakuza 0, I sprinted through every game in the main series until I finally got to Gaiden in mid-December. I've been preparing. I feel an extreme emotional attachment to the characters and world. And it has finally come to a head in Like a Dragon: Infinite Wealth.

First, I want to get the minigames and side content out of the way - it's top tier in the series. I played almost all of the side content in 0, Kiwami, Kiwami 2, and Yakuza 7. And, of those, I would pick Infinite Wealth's content every time. At first, I thought the substories were slightly weaker overall, but the stories told were longer and more meaningful. That is, until I got to Kiryu's substories. They take a pretty decent collection and elevate it to referential yet meaningful stories for Kiryu to experience. Not to mention, a lot of the stories have little specific minigames and experiences within the game that can't be otherwise accessed. Ichi's stunt film substories are specifically a standout.

These substories aren't even including all of the actual minigames though. Almost all of the sports games are back, including Darts or Pool. The karaoke in this game is unmatched, featuring the most songs in the franchise thus far. Can Quest and the new Crazy Delivery modes are as fun as they were, and the Delivery mode was specifically a standout. The Sicko Snap mode is hilarious and quick/easy fun. These minigames do a lot of heavy lifting to make the new locale fun and lively. Not to mention the Aloha Links, which make RANDOM NPCs INTERESTING, which is SUCH an achievement.

However, in terms of side content, the highlights of the game are the Bucket List/Life Links, the Drink Links/Bond Actions, and, of course, Dondoko Island. To speak quickly on Drink Links, these are far and away better than 7's. They have better stories, there are more of them, and the actual content relates to the main story better than they had before. The Bucket List is genuinely a highlight, and I found myself intensely interested in pointing at my screen for every reference to a previous game they made. This includes games I haven't even played yet. The Life Links are incredible, with characters returning that I never thought I would see again. And all of these things have an intense relation to combat, whether it gives a summon (poundmate), or if the drink links allow your teammates to help out and do more damage per turn.

But, of course, the king of side content is Dondoko Island (and the related Sujimon quests). Sujimon are so much better in this game. They have become a fully fleshed out (and well-written) story, with fun, pokemon-like gameplay. Their real use, however, is working on Dondoko, an animal crossing-like island. It's here where I was able to decorate and upgrade my own spot of land in the Pacific. The amount of depth in this minigame is actually incredible. It could have been a game all on its own, to a certain degree. It takes a lot of the fun and peaceful portions of Animal Crossing, and adds some story-based tension to up the stakes and entice the player to finish upgrading the island. I finished the island within 20ish hours, but I easily could spend a hundred just fine tuning my land and upgrading my house. There is so much content, and it alone guarantees a fun time if anyone is willing to make it through a very long portion of the game to get there.

I still intend to keep this review completely spoiler-free, but at this point, I'm going to talk about my feelings about the plot in this game. Feel free to skip this next paragraph if you want no prior thoughts about the plot.

Regardless, I generally really enjoyed the plot of this game. Like most of the games I would consider my favorite, this game does have a major flaw and I think it's the story in this entry. It's good. Great, even. But it does slightly suffer after coming off of Yakuza 7, which contains the only story to rival Yakuza 0 and Yakuza 4's (in my opinion). But these flaws are not devastating by any means. It's really just a very unevenly paced ending, with an emotional core that doesn't totally pay off by the end of the game. The new characters are a fantastic addition, and the opener to this game is incredible. In fact, the way this story weaves all the characters together is really well done and it ambitiously attempts to do way more than any other Yakuza game (maybe other than 5).

The game's storytelling is not confined to its plot, however. "Environmental storytelling" is honestly an overused phrase within the medium, and LAD8's use of it is mixed. The returning cities are mostly kept the same (from what I could find), which is almost disappointing when it comes to how many changes the maps go through inbetween entries. Honolulu, the new map, is probably even the best map that RGG has made. They've come a long way from the many, sadly mid maps they made for Yakuza 5. Consolidating into one really big and cohesive map does wonders for this game. I only brought up the fact that the phrase is overused because of how much it doesn't matter that RGG didn't change much. Yeah, it's somewhat disappointing, but this game is doing so much more with its premise that I cannot fault this small "oversight," if you can even call it that. Hell, I'm sure I missed certain things within the three explorable maps. I only bring this up at all for those who might really care about that storytelling - I know it was very cool when Kamurocho Hills came into existence, or the retroactive changes between 0 and Kiwami. Don't expect anything like that in this game.

In Yakuza 7, one of my biggest issues was with the combat. Again, I love that game to death, and a lot of the faults didn't matter to me in the end, but I can admit that the combat in that game tends to be rough.

None of that is present in this game.

The combat is sharp, smart, and engaging. Hell, adding the ability to move around solved nearly half of the issues. The inherited skill system is tons better, with more build options presented to the player. And, while yes it is disappointing that there are classes locked behind a paywall (not to mention NG+), as someone who preordered the deluxe edition the Footballer and Tennis Pro jobs are two of the most fun jobs. The amount of fun combinations you can make is stunning. The Tag Team and Special Attack animations are amazing again, with the Poundmates really getting more attention this time around. Additionally, Kiryu's Dragon job is rightfully the best job in the entire game, with so much versatility and fun.

Overall, through all the hemming and hawing about various different thing, it might be confusing as to why I would consider this my new favorite game of all time. A lot of this is definitely due to certain story beats and moments that I wouldn't spoil here. But in any case, as an overall package, I cannot believe how stunning this game is. I cannot wait for the next installment, even if I feel pretty sure that nothing will feel this ambitious for a long time. RGG outdid themselves, and I can't believe how amazing of a product this is. Before, I was sure that LAD/Yakuza 7 was going to be the lasting JRPG for RGG. Now I realize that this game is the one that deserves to be canonized into the JRPG hall of fame, sitting along big hitters like the FF or DQ series. Incredible work. I am so glad that I was able to work through all of the Yakuza games' ups and downs in order to get to this singular project. I don't have better words to give it.

Reviewed on Feb 10, 2024


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