The perfect mixture of Resident Evil (Remake), Silent Hill 2 and the cyberpunk genre, with Kubrick, Anno and Lynch textures to it.
Taking place on a claustrophobic mining site, the main character is looking for her Gestalt. Naturally, something wrong has happened after the trip is taken, and now she must fend off corrupted units that are trying to kill her, solve abstract puzzles and somehow survive the horror.
One of the better aspects of the game is the inventory management, I played it on the Original setting where you can only carry 6 items at once and it really makes the game challenging. The limited ammo resource on the inventory itself is a bit tricky, but most of the enemies can be avoided.
Soundtrack-wise, this is very atmospherical but it also takes notes of Akira Yamaoka's SH1's textures. A lot of violent drum beats.
I don't want to detail too much on the story segments, since I found it to be very emotional and interesting overall. It grasps the basic idea of the cyberpunk genre where humans become just products, and they don't expect people to succeed whatsoever. I also like how we know very little of the main character, but as we understand more and more of the world outside, she makes a lot more sense by the end.
This being the second Cyberpunk game I cleared this year (Second to 2077/Phantom Liberty), it definitely shows that sometimes less is more when it comes to story and gameplay.

Reviewed on Jan 16, 2024


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