The video game industry was rising in those year and each company tried to rise to the top. One way to do it was to create a really good game with a distinct main characters. Here comes the creation of mascots. Capcom had some hits like Ghost and Goblins, but wasn't good enough for them. Here's come the new rising star of Capcom : Mega Man (or Rockman).

The story goes as follow : Robots were created to help humans for certain tasks and because of that, lives in harmony with humans. All that was thanks to Dr. Light. However, 6 masters robots started to attack the humans for no reason. Dr. Light found out that it was his rival Dr. Wily who caused all of this. Dr. Light then took one of his personal robot Rock, and transform him into a weapon to stop the 6 master robots and Dr. Wily evil plans. The story is pretty good for the time and serves pretty well the plot of the game.

One thing that distinguish Mega Man from other games was the music. Those songs were really bangers and have a great variety when going in each levels. There are some songs that I could listen while doing other tasks since it's really good.

The visual of the game is also really good. The cartoon style of visual fits really well and makes this game come out of the lot. The main character is charming, the enemies are all different from each other and some of them are iconic. Also, the bosses looks pretty nice as well. Each stages also have a nice background that makes them them uniquely different from one another.

The controls are also pretty good. One button to jump and the other to shoot. In this run and shoot game style, they feel good. The jump is not too stiff, which in certain game it can be annoying. You can also press select to change your weapon as well. That's a really nice touch.

The gameplay is something that wasn't explore at the time. When starting the game, the player can choose which stage to start in. For the time, that's kind of revolutionary. No other games let you choose the order of the level. This was a genius move by Capcom because it creates so much replayability for the player when they own the game. Also, once you beat one of the bosses, you gain the power of that boss. This was a neat idea since some enemies or bosses were strong or weak against certain type of weapons. This makes the exploration of those weapon so much better.

Once all 6 bosses were beaten, you now have a linear path when it comes to the upcoming levels until you beat Dr. Wily. During those stages, you will fight new boss, but also something new at the time : Boss Rush. Beaten once again all those bosses was a new touch for a game at the time. I personally don't like this type of gameplay, but it was still an innovation for the time.

One of my biggest gripe about this game is that it's a hard game. There's some section that you can die in one hit, which can be really a pain. There's some part where you are on flying platform that shoot bullets on each side. Those platforming parts were an absolute pain in the ass if I'm being honest, since those platform were random when it comes to their movement. There's also an infamous boss that is really infuriating : the yellow devil. That boss is so hard and need way to much practice to actually learn his pattern. One thing I haven't mention is that all your special bullets have some ammo, which is fine. But if you die, they do not replenish until you get a game over, which is frustrating at times.

While this game have so many innovative thing for the time and a banger of a soundtrack, I cannot give it more than that because of the difficulty and frustrating moment. This will pave the path of some many games to come and they will just getting better (I hope).

Game # 58 of my challenge

Reviewed on Nov 02, 2023


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