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Experience the game that started it all! Play as cybernetic hero Mega Man as you battle to stop the evil scientist Dr. Wily and his Robot Masters from taking over the world! A classic platformer in every sense of the word, Mega Man features timeless 8-bit graphics, a memorable soundtrack, and balanced but challenging gameplay that combine to create one of the most iconic video games of all time. Mega Man, known as Rockman in Japan, is a 1987 action-platform video game developed and published by Capcom for the Nintendo Entertainment System (NES). It was directed by Akira Kitamura, with Nobuyuki Matsushima as lead programmer, and is the first game of the Mega Man franchise and the original video game series. Mega Man was produced by a small team specifically for the home console market, a first for Capcom, who previously focused on arcade titles.
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However, there are a number of things that hold the game back. Firstly, the point system. It has literally no meaningful effect on the player. This wouldn't be a problem if they also did not appear as drops from fallen enemies. I for one do not appreciate being low on energy, only for the next three enemies in a row to drop useless points instead of health or weapon capsules. I'm glad that they completely scrapped this for the sequel.
Then there's the poor level design. In terms of the whole game, I would say the difficulty is actually fine. My issue is certain sections of levels that feel like Capcom sacrificed an enjoyable experience for more challenge. The biggest offender is by far Ice Man's stage. The section with the flying platforms that shoot at you is psychotic, and the large capsule in the middle of it all almost makes it seem like the Magnet Beam was the intended strategy by the devs (and God have mercy if you don't have it when you play the level).
While a flawed game, Mega Man did help create one of the best and funnest series in Nintendo's history, and set the ground work for many more to come.
With that said, this is a super impressive foundation for the appeal, and potholes, of Mega Man gameplay: sidescrolling shooting combat with a rock-paper-scissors twist to both bosses and level design. Putting together the right special weapons and boss orders that work best for you is pretty satisfying once you crack the code on your own. It can sometimes feel like getting good at Mega Man means cheating or snapping the system in two, but my favorite parts of the game are when there are multiple solutions to fighting a boss or tackling an enemy, which I feel the game really nails in its final Wily levels.
Perhaps not the absolute best Mega Man game it could've been, but is probably the best quintessential essence of the series: effortlessly showing the highs and lows of this gameplay in just the first entry alone. And it's just all around awesome that some elite minds at Capcom thought up an action game concept this cool and holistic on the first go.