I'm a bit mixed on this one, I think the start of the game is odd narratively, you don't know what's going on at all, where you are, why, who are these people or anything and it's not like a point that drives your interest it's just like a void. But as the game progresses it gets better and better each act as you understand more of the world and get engaged with the characters and the situation. I just can't say I enjoyed it the whole way through.
Gameplay-wise it just felt like an ungreased gear, the rule of six feels forced and mostly just annoying, having to go in and out the safe rooms all the time to pick and drop stuff bleh. Also personally I just didn't feel scared or anxious at any moment, felt a lot like a chore to kill enemies and seeing them get up and stuff is easy to get used to, the feeling of shooting an enemy and using different weapons is pretty fun tho, also with the variety it ends up giving you by then it's almost fun to juggle around with your equipment set of choice and managing resources.
I also like the way you get familiar with the world through puzzles, investigation and observation, I think it makes you feel like you're part of it, it makes learning engaging and fun to piece the information together.
The art directon and world building is pretty great too, my only issue is that the decsion to make characters not have feet and instead end their legs just end in this sort of sharp appendage is kind of personally distressing, but i understand it and it does give more identity to the designs.
Overall it has its bad things but it's a good game, the pacing is well made and the 12 hour duration is very digestible. It's specially an amazing feat for a game made essentially by only two people.

Reviewed on Nov 28, 2023


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