Very cool and investing experience, I’ve always been a big fan of ethereal mind fuck media and this scratches that itch for sure. It really takes this concept of a subway with infinite rooms that could literally have anything in them as far as it can, with a large variety in set pieces and puzzles.

It also does that cool horror game thing where it’s not constantly shoving lore into your face on a casual playthrough, but the more you dig into it the more you find it, that’s really cool I like that a lot. The fact you need to get the secret ending by starting the game at midnight after getting the good ending is so insanely cool, and the multiple endings are satisfying to get. Though I was only able to get the good ending by continuing right after a bad end playthrough, so quitting the game after getting the bad end meant I had to replay the entire game again, which was really annoying. Though this also could’ve just been an issue on my end, and also I do really appreciate how the good ending route only makes you replay the stuff you’ve missed.

Still though the stuff you gotta do to get the true ending is kind of hard to figure out without a guide, and I’d imagine that replaying constantly just to finally get it can get insanely tedious, especially with the slow movement speed.

I do also think that some of the scares are kind of cheap, most of them are pretty consistently well done but when it throws in a lame “GRAAAAH!” type one out of nowhere it’s pretty 😐 you know. Plus I wasn’t a fan of how tedious and trial-and-error-y some of the puzzles were, the gallery picture one and the blue cube ones felt padded and lame.

However, Subway Midnight isn’t really something you go to for the gameplay. You go to it for the interesting characters and scenarios you get faced with, and it does that stuff insanely well.

Reviewed on Jun 16, 2024


Comments