Blue Fire is a dark-cute litte plattformer that stays a bit behind its potential. It does everything "okay". The plattforming is its strengh but it needs more work. It feels a bit off sometimes and not responsive as it should. Some of the plattformer-levels (called "Voids") were really frustrating because of that.

The Combat has no impact at all and its really not fun at all. The bosses are really boring and uncreative.
There are no puzzles in the Zelda-ish dungeons other than collecting keys to open doors.

I Think the Devs behind this game are just unexperienced but if they improve the flaws, they could make a really good 3D plattformer. They should focus on exploring and collecting and fun boss fights instead of putting annoying enemys all over the world.
OR they can think of a way to improve the combat and give it more impact to make it actually fun to fight stuff.

Reviewed on Apr 13, 2021


1 Comment


3 years ago

Yaaaaaaaaay