Mirror's Edge excels at two things: art style and first-person parkour. This fictional world is full of bright colours contrasted against harshly bright whites and it looks amazing. This does not look like a game from 2008. However, the cutscenes do not look anywhere near as good. The 2D animation looks terrible, frankly. They are a tiny portion of the game, but they look so awful I have to wonder why they even bothered.

The free form parkour is the game's main selling point, of course, and it works very well. I can tell it does because there is a lot of room for error. Only towards the end of the game did I feel like I'd acquired any sort of skill with the systems, and that allowing for genuine player skill growth and learning was refreshing.

However, outside of these two points I find little to recommend about Mirror's Edge. I think the level design, while looking nice, doesn't adequately inform you of where to go sometimes. Even with the button that jerks your head towards your destination, sometimes I found that the route to get there is unnecessarily confusing. This is highlighted best by the big tower climb section in Chapter 8, which begins by having you go to a small dark corner of the room and doing a backwards wall jump to an equally dark area you can't even see. Optional collectable areas are sometimes better telegraphed than the critical path, and that is a problem.

The other big problem is that these levels almost always take place in small cramped buildings instead of outside. The game is at its peak when you're jumping from rooftop to rooftop, but that makes up a surprisingly small amount of playtime compared to the hours of navigating vents, elevators and corridors.

The game's biggest flaw is the story. It's just so uninspired and boring. Nothing happens; all the allies and villains alike are equally dull; the plot twists don't land because they're incredibly obvious (the masked killer is so obviously Celeste that I'm not even going to put a spoiler warning on it, and if you care then I am sorry but no one in the game's plot does so I wonder why you do) and it ends with nothing being achieved and everything being exactly the same it was at the beginning - minus a few characters being dead. It was terrible. I get that this is a game that is meant to be replayed a bunch, that's why it's about 5 hours long at most, but they could have put something better than this together...

All in all, Mirror's Edge is flawed. But I liked it all the same. The gameplay loop is strangely addicting. For all my critique, I can definitely see myself revisiting this - this time skipping every cutscene so I can enjoy the parkour as much as possible. The combat in this game sucks too by the way, but I think it's meant to so it hardly matters.

Reviewed on May 23, 2024


2 Comments


23 days ago

Are you gonna play Mirror's Edge Catalyst?
I'd say it's about the same quality as its predecessor in terms of gameplay, but with better graphics. The cutscenes are actual cutscenes, compared to the poorly drawn ones from the 1st game.
The story is also sliiiightly better

23 days ago

@Armakeen I actually played Catalyst a few years back. I remember enjoying it and that's why the original has been in my backlog for so long. As you mentioned, I remember the cutscenes and story being completely fine which is why I guess this one surprised me with how little I liked it that part of the game. I may replay Catalyst soon - it certainly has been a while.