In terms of visuals, this game is one of the best on the Switch.
The animations are fluid, full of personality and overall possibly the best I've seen in a Nintendo game; they're honestly more like what you'd expect from a movie.
The way everything is lit elevates the cartoony style in the best possible way and manages to lend every floor a sense of atmosphere that's especially strong at the beginning and during the finale of the game.

Pretty much every object is interactable and physics-based, leading to lots of fun chaos while flinging objects across the room, sucking them up or during fights.
It's really cool to see all the tricks the developers pulled out of their hats to make this game look and run this well, even when there's lots of stacks of coins on screen for example.

Despite its positives, Luigi's Mansion 3 didn't really manage to connect with me.
There's a huge variety of ideas, lots of different floors with unique gimmicks, but in the larger context of a hotel, they ultimately fail to establish a cohesive theme.
The initial spookines of the intro falls to the wayside rather quickly, turning the game into more of a theme-park consisting of entertaining, but largely disconnected set pieces.

Something I kept looking forward to though were the bossfights at the end of each floor, which is where the gameplay really shines.
Some of the fights were more similar to puzzles, while others leaned heavier towards action, but you get to make full use of Luigi's arsenal and enjoy listening to a captivating piece of the soundtrack either way.
Standard enemies, on the other hand, could have used a bit more variety, especially when you consider how many of these battles you have to fight.
Instead of finding more creative solutions, difficulty is increased by throwing more and more enemies at the player, which in turn made me tired of them even faster.

When it comes to traversing the hotel and exploring its rooms and halls, I have to praise the incredible amount of detail and depth in every nook and cranny.
It was a joy entering a new area and thoroughly investigating it, because I was always rewarded with secrets of some kind.
Unfortunately, this didn't mesh very well with the pace of the game, as having to backtrack multiple times meant slowly going back to a place I'd already had my fair share of.
As a consequence, backtracking rarely felt enjoyable or interesting and prolonged a game that didn't need the extra playtime.

I also wasn't a very big fan of the puzzles in Luigi's Mansion 3.
It really feels like a lot of thought and care was put into them and the game is practically overflowing with different ideas and mechanics, but at the end of the day, I almost never found myself in that sweet spot where a puzzle feels challenging, yet solvable.
Rather, solutions felt like they were either too simple or too obscure in a way that they made sense after looking them up, but didn't feel like I could've found them on my own with more effort.
I'm sure others will feel differently about that though.

Ultimately, all the little bits and pieces that are there feel like something I would love, but they didn't really come together in a way that worked for me.
I'm stressing this, because I'm certain other players will/do love Luigi's Mansion 3 to pieces, especially since the amount of care that went into its creation is fantastic.

Reviewed on Feb 29, 2024


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