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The Legend of Zelda: Majora's Mask 3D
The Legend of Zelda: Majora's Mask 3D
Hollow Knight
Hollow Knight
Super Mario Odyssey
Super Mario Odyssey
Celeste
Celeste
Life is Strange: Before the Storm
Life is Strange: Before the Storm

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What stands out to me the most about Portal 2 is how much it manages to do with one main mechanic.
First of all, just using the Portal gun, momentum and the controls is fun and always feels "right", especially when enhanced by motion controls.
But the way new gameplay/puzzle elements are introduced makes the pacing perfect: You encounter novel ideas constantly throughout the game right up until the end and every single time, they get explored to their full potential and combined with other concepts to create puzzle box after puzzle box.

Portal 2 is heavier on story and lore as well and breaks up its pace every now and then with story sequences, a chase or bigger environments that leave a little room to explore and are more about finding your way than strictly solving a puzzle.
I found the contrast between the small, self-contained chambers and the huge, awe-inspiring caves to be very refreshing, even though the vastness sometimes made it a bit harder to orient myself.
The story has even more of the charm, humor and spectacle of the first installment, with some cool twists and turns and spectacular acting for every single character.
It was also interesting to find out more about this fictional world in a way that was never distracting, but usually aided the gameplay.

Having some more different settings that put the puzzles in different contexts helped to keep everything feeling fresh since this game is a good bit longer than its predecessor.
Even then, Portal 2 is once again designed so incredibly well that it's hard not to want more of this series that, even as a newcomer, holds up in every aspect.

Both DLCs for this game feel a lot more competent and well put together than the main game, and since I'd had fun with the main game, I enjoyed playing this too.

For starters, the stories take place in two new, bigger Wild Areas that are actually interesting to traverse.
The topography is more engaging and varied and there are actual compelling places to discover that are either tied into the story or provide actual rewards.
Something as simple as the hidden Diglett all over the map or having to chase the legendary Galarian birds gives the environments more purpose and makes use of the potential that 3D Pokémon has.

They also introduced some nice quality of life features, such as Max Soup for Gigantamaxing, the Cram-o-matic for items and being able to reset a Pokémons EVs.
It does seem a bit weird to make these features that are designed to make aspects of the game less tedious a part of paid additional content though.

I'm a big fan of the whole concept of Dynamax Raids, especially when you do them with other people, as they find a way to make Raid battles more thrilling and get you to strategize.
Having the opportunity to shiny hunt for legendary Pokémon is a nice bonus, even though I didn't spend much time on it personally.

I found the new legendaries to be pretty interesting, both ability- and design-wise.

There's definitely an argument to be had about whether this Expansion as a whole or parts of it should've been included in the main game, considering how the DLC makes up for several ways in which the main game is lacking.
As it stands though, I had a fun time with it and I'm glad I played this.

Pokémon Shield was my first game in the series and as such, I had a lot of fun with it.
The core formula of every Pokémon game that consists of collecting little guys, battling and traversing a new region is really solid, so it's no wonder these games are doing as well as they are, although I guess the game might've been more underwhelming to me without experiencing it as a novelty.

As a new player, Shield had this weird problem where it held my hand at the wrong times, telling me the simplest things over and over and constantly making sure I remembered where to go, but when it came to engaging with the actual depth that Pokémons mechanics have, I had to consult the internet.

In the art department, there's lots to love about Shield: The creature and character designs are charming, especially when you delve into their themes and references.
I'm also fond of the visual style, by which I don't mean the overall graphics, but how vibrant the colors are, how cozy the setting is and how slick the Pokémon look.
Customizing my character was really fun too, with how many different clothing options and hairstyles there were, and it was cool to see what other players did with that freedom.
You can tell that the art team had lots of inspiration to draw from, mainly of course from all over the UK, even though the end product often left something to be desired.

On the technical side, the implementation of these ideas felt pretty rushed.
There are tons of sloppy details, from the infamous trees in the Wild Area, the weird transition between water and shore or the irritating aliasing of edges and shadows, to the low draw distance of objects like characters and Berry Trees.
I actually happened to miss two important characters in the Wild Area just because I wasn't close enough to them, so while I was thinking I had checked every spot, their models just hadn't faded in.
The Pokémon themselves just pop up out of the ground instead of fading in, which feels weird, but while it isn't much of a problem on its own, it is indicative of the larger problems this game has.

Many quirks feel like placeholders that made it into the final release and no aspect of the game feels like it was given the attention it deserved.
Some attack animations are absolutely gorgeous and epic, while others are simply lazily wiggling around a stiff model.
Gigantamaxing is a spectacle and I love how the gym battles are presented like a sport, but at the same time, no opponent but Leon uses the feature in an interesting or surprising way.
The gym puzzles are fun the first few times, but they slowly degrade in quality.

Actual exploration in this game is very limited as well.
I liked the idea of the Wild Area, how it gave you the opportunity to capture a wide variety of Pokémon depending on the weather and battle Pokémon that could be way too strong for you.
The little races across the Area on your bike are a nice addition, so although I wouldn't say there's a lot of substantial stuff to find, I don't want to be too hard on the free roaming aspect.
The traditional 2D routes with a locked camera on the other hand became simpler and simpler the longer Shield went on; no overworld puzzles, no forks in the road, just a very linear path from A to B.

The story of Pokémon Shield is nothing to write home about either.
There's an overall sense of a story they wanted to tell about twist-villain chairman Rose trying to harness a legendary Pokémons power to prevent a future energy crisis, which I would've found interesting.
Unfortunately, it's told in such an underdeveloped and confusing way that his motivations are never really clear.
As a player, you're way too uninvolved in this part of the story.
It may make sense that as a child, adults are the ones to handle a dangerous Gigantamaxed Pokémon in the city or that you wouldn't be sitting in on a meeting with Rose, but just because it's realistic, doesn't mean it's very gripping to be sidelined.
As a matter of fact, the story is further undermined by low-effort cutscenes, where everything fades to black and a little textbox tells you what just happened instead of showing you.
It's a saving grace that many characters and their personalities are so lovable, because their small arcs make up for the main story a little bit.

Another thing I have to mention is how laughably stupid NPCs are.
During battles, I was okay with this since I was just learning the mechanics and I actually struggled a bit with Piers and Leon, but considering I didn't lose even one battle as a beginner, I can understand why some seasoned players are asking for more of a challenge.
During raids however, NPCs are oftentimes more of a hindrance than help, using nonsensical attacks and weak Pokémon, to the point where some raids are impossible to beat in singleplayer.
This is especially disappointing for players who don't want to pay extra for Nintendo Switch Online, so I hope NPCs might improve in future installments.

Lastly, the music slaps.
That's all I have to say about the soundtrack, it's great.

At the end of the day, what makes Pokémon Shield so frustrating to me is all the lost potential that it clearly had.
I enjoyed my time with it, but a lot of other people didn't and I fully understand why.
I hope this franchise will eventually get the treatment it deserves, because right now, it really doesn't.