Doubt the industry will ever see something like this again. Combat sucks but outside a few tunnels it's not a big issue, thankfully the gameplay of questing, dialogue, companionship, and even puzzle-solving is genius. All of the companions' questline are thoroughly interesting and complex character studies that ultimately reflect on the TNO, and in general every named character has some meaningful story to tell that connects' back to the games' theme of regret. Even some of the seemingly innocuous items, like the language puzzles, get huge payoffs towards the conclusion of the game. Also has some of the coolest lore out of all the CRPGs; the Alphabets are personified through multidimensional beings (one of the first characters you meet is the letter 'O' inside a tavern), the locations are reflections of a variety of religious and mythical understandings of the afterlife, and without spoiling anything, the late-game stuff you encounter are very out-there as far as CRPGs go. Also goodness gracious, the prose here is super good at the really emotional moments, even if it makes some other mundane encounters unnecessarily windy and flowery. When you finally open the bronze sphere...next level stuff man.

Reviewed on Aug 29, 2021


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