Love SOME of the aesthetics here, like episodes 2, 4, and 5. There's also some really impressive exploring levels here; the map inside the castle is one of the best DOOM maps I've ever played, wrapping around itself and providing a variety of different viable paths. Same with E1M6, which has the similar massiveness and variety of paths. The less expansive levels still have some punch to them, usually in way of some interesting encounters or some type of gimmick. The custom monsters are mostly successes, only the mutated mancubus feels more like an HP sink than a legitimate threat in most cases. The main thing holding this back is some unnecessary difficulty via traps and instant-death traps, as well as some less than stellar levels as it heads towards the end. Still a pretty cool map pack.

Reviewed on Aug 29, 2021


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