This game is (mostly) a total piece of shit with several points of hard-coded errors and non-working mechanics, and yet it's still my favourite RTS of the ones I've played. I find that other strategy games have a certain heavy-handedness to them; either the early-game is too long and dull for any real strategy to take place or the late-game is too complex and tedious for me to sit down and full enjoy. I understand the nuances of RTS mechanics and game theory sort of demand this typical acceleration of how a game should go, but my low tolerance for slow beginnings means my enjoyment of the genre is limited. DoW takes that typical RTS curve and throws it out the window; this game is built all around out-snowballing your opponent, and, if that doesn't work, kiting them into oblivion. It's a hilariously stupid approach to an RTS game and one that is super micro-heavy, but its stupidity is so chaotically engaging and varied that it carves out its own niche charm in the genre. Wrap it up in a nice bow of the already absurd WH40K aesthetics and then tie the knot with some even further demented mods and you've got yourself a very unique RTS entry.

Reviewed on Aug 30, 2021


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