I have put an ungodly number of hours into this game. The skill floor is an even playing field, the skill ceiling is one of the highest I've ever seen in a spreadsheetless eSport, and I just can't put it down.

Still a bit disappointed by this games systems, it was rare for me to feel like the truly competent hunter the game had promised. Perhaps that was my own failing, but I tried several approaches and felt as though the game pushed back at my attempts at playing elegantly with clunky boss fights, and systemic gameplay that felt rushed and under polished.

To have a game so well polished with so few bugs in our modern day of triple-A games was one of the most mind-blowing experiences for me. The replicability of this game is not only pleasant, but encouraged and rewarded if you want to receive all endings and missions. Oh how I wish I could forget AC VI and experience it fresh again.

A great story, and beautiful game, but I still felt like they fell on their face a bit trying to mimic from soft in areas they didn't need to. Enemy systems designed poorly for areas you might die in repeatedly, a difficulty system which effectively ONLY changes enemy health and damage making a harder difficulty a slog instead of a fluid experience when played correctly. Poorly telegraphed attacks and a clunky dodge also made for several boss fights that while not hard, were simply annoying or "unfun". Not to say I didn't enjoy the game, I thoroughly did! But I was disappointed occasionally.

The game that made me fall in love with metroid-vanias