A middling brain empty button masher where you equip things with big numbers to do missions that are lower than your number. These missions consist of empty hallways that don't force you to engage with them at all and four to five forced combat encounters. Most of the missions are just completely recycled level design wise outside of like 4 levels with such unique mechanics like... basic platforming.

The gameplay loop is very simple. Go to boring mission with number suitable to yours, mash on light and spectral attacks for 5 minutes, replace your shit with shit of a higher number, repeat. Because it's designed as a GaaS you don't get options to a lot of mission types and loot mechanics until late in the launch campaign, the most egregious of which is the ability to keep gear of a certain rarity up to your gear level, which unlocks with four missions left before the final boss. Not that it takes too long, with cutscenes skipped (because who can really care) it took me seven hours to complete the launch story, after which there are a couple of other stories and a bunch of random modes to get your gear level up. Ultimately, it's all the same shit and evidently it wasn't enough to have people stick around.

And so lies Baby Fall, another weird Platinum project to add to the list of other weird, failed Platinum projects. At least unlike the TMNT game and that Korra game people won't be able to play their grand failure for long. I'm happy Bayonetta 3 got a warm reception because if that shit died a death like this thing I'd struggle to see how they'd recover.

Reviewed on Feb 24, 2023


1 Comment


1 year ago

Thank you for playing the bad game so I don't have to Skik.