The game is in the same vein as it’s predecessor which is a good thing considering the long break between the 4th and 5th game.

It continues to follow the trend of multiple playable characters trough the story that DMC4 introduced except this time we have a third character accompanying Dante and Nero.

Dante was the one that felt very familiar in gameplay, he gets new weapons and combo but if you’ve played the previous games you get the hang of his play style quickly.

Nero was an interesting one, for story reason instead of his demonic arm, we are introduced to his new combat mechanic the devil breaker. Each of them have different uses and effects depending on the ennemies and unlike any other fighting mechanic, they work as ammo. Meaning you can run out of them and have to refill once you go empty. But you can also find them on the field. My biggest gripe with this feature is that there is no button mapped to manually switch between all devil breaker you equip. If you want to use a specific one you have to either configure it trough the customization menu before the mission or you have to actively get rid of the one you have currently equipped until you get the devil breaker you want.

And lastly V, one of the newest major character. His gameplay involve him using familiar demon to fight but they are very limited. Because of that his gameplay feels very repetitive. I haven’t gotten the chance to unlock all his abilities but from what I got they also didn’t offer a large variety of combo.
But nonetheless all 3 have one thing in commons: they are very cool to play as which makes up for their shortcomings.

Other than that the rest is standard DMC. The story isn’t the most profound but that’s not really the franchise’s identity anyway. It does what it’s good at : killing demons while looking spectacular and that’s all I need for a dmc game.

Reviewed on Dec 12, 2021


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