Beautiful presentation, impressive art direction, incredible graphics and use of multi-media, a mindbending story that was fascinating and, at times, a little heartbreaking.

But the gameplay was tedious. A slog even. This game broke the cardinal rule of not being fun to play. A lot to admire for sure, and I think Remedy will one day make a masterpiece but they need to make sure the playing part is just as engaging as their storytelling. Enemy variety was nonexistent. Enemies were bullet sponges. A lot of tedious walking around with nothing to engage with. Tedious puzzles. And Saga’s Mind Place was a snoozefest.

Ultimately, I’m pretty disappointed because the potential for this to be amazing was definitely here. Maybe next time.

Reviewed on Nov 08, 2023


1 Comment


7 months ago

What's upsetting is they already nailed the gameplay/storytelling ratio with Max Payne 2: between stylish graphic novel cutscenes were some of the rawest, most pulse-pounding shooting sequences in the entire genre. I get that Alan Wake isn't strictly an action game, but if you're going to have shooting mechanics then at least attempt to make them satisfying, and for god's sake let me pull the camera out of my character's duodenum.