A highlight of this game is the boss weaponry. Unlike Megaman and Shovel Knight, where boss weapons must be equipped from a pause menu, Batboy has access to all upgrades at all times. The player simply has to learn what button combinations are used to activate it. After beating a boss, the player is able to learn how the boss weapon works by completing a small platforming challenge. These challenges are a great way to teach the nuances of the weapons, since they can be used effectively in both combat and platforming.

The rest of the game is fun too, with catchy music, fun level themes, and engaging level design. It could be argued that the game takes a bit too much from Shovel Knight (some of the level themes in the late game are remarkably close), but it's all of a high quality. Honestly, my only issue is that the grounded swing attack should have more range. I often found myself using the air attack instead of the grounded swing attack just because it was more reliable.

Reviewed on Jan 13, 2024


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