SlyGarf
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Participated in the 2023 Game of the Year Event
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This is a genius premise for a point-n-click adventure game. They took two separate adventures and combined them into one package. A lot of the fun is guessing why these two engaging stories have been paired together.
This game excels when it comes to not wasting any of its material. Items, level details, and character motivations that are discovered during Act 1 will remain relevant during Act 2. It was fun to play through the entire game in one week, as I was able to appreciate the narrative's symbolism and the foreshadowing within Act 1.
The game does a lot right. Puzzles have telegraphed solutions that are also clever, numerous whacky characters can be met, and there are some stellar environments. That said, certain characters are undercooked. I can forgive some side characters being simple, but many major characters will have wishy-washy motivations, and refuse to satisfyingly explain certain details. Also, it feels like the last segment could've been expanded a bit more. The puzzle itself was nice, but everything wraps up a bit too quickly and neatly.
This game excels when it comes to not wasting any of its material. Items, level details, and character motivations that are discovered during Act 1 will remain relevant during Act 2. It was fun to play through the entire game in one week, as I was able to appreciate the narrative's symbolism and the foreshadowing within Act 1.
The game does a lot right. Puzzles have telegraphed solutions that are also clever, numerous whacky characters can be met, and there are some stellar environments. That said, certain characters are undercooked. I can forgive some side characters being simple, but many major characters will have wishy-washy motivations, and refuse to satisfyingly explain certain details. Also, it feels like the last segment could've been expanded a bit more. The puzzle itself was nice, but everything wraps up a bit too quickly and neatly.
Quite the fun adventure. Every level has a different art style that really sells the atmosphere. The game can go from unnerving in one level to whimsical in another. The game stays simple in its base move set, but every stage has unique gimmicks that aren't found elsewhere, which spices up the formula. The music for every level is fantastic. The game has such a varied amount of locations and moods, and the soundtrack succeeds in bringing each level to life.
The game hooked me after only a few minutes. Dashing off of ramps to gain massive vertical height and horizontal distance never got old, and a number of secret techniques are revealed over the course of the game that allow for more precise platforming. By the time I reached credits there wasn't a challenge that seemed impossible, although it took some practice to gain such confidence.
The game gets a lot of mileage out of the Taxi theme. Most levels are about platforming and exploring, but a few of them add a timer. In these levels, the player has to keep their timer filled by collecting coins and transporting passengers. The blend of trying to find collectible gears while also making sure you have enough time to survive makes everything more frantic and exciting. It was a neat change of pace.
The low point would have to be with the bosses, specifically the midpoint boss. It's a neat gimmick, but the game reduces your visibility and introduces one-hit kill enemies. It means you have to be extra careful in order to survive, which is a shame since the game excels when you are allowed to go fast. Fortunately the final boss is a decent challenge of your skills, and the level leading up to it is great.
The game gets a lot of mileage out of the Taxi theme. Most levels are about platforming and exploring, but a few of them add a timer. In these levels, the player has to keep their timer filled by collecting coins and transporting passengers. The blend of trying to find collectible gears while also making sure you have enough time to survive makes everything more frantic and exciting. It was a neat change of pace.
The low point would have to be with the bosses, specifically the midpoint boss. It's a neat gimmick, but the game reduces your visibility and introduces one-hit kill enemies. It means you have to be extra careful in order to survive, which is a shame since the game excels when you are allowed to go fast. Fortunately the final boss is a decent challenge of your skills, and the level leading up to it is great.