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Personal Ratings



Played 100+ games

GOTY '23

Participated in the 2023 Game of the Year Event


Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years


Gained 10+ total review likes

Favorite Games

Kingdom Hearts II
Kingdom Hearts II
Sly 2: Band of Thieves
Sly 2: Band of Thieves
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

The Multi-Medium
The Multi-Medium

Apr 13

Yellow Taxi Goes Vroom
Yellow Taxi Goes Vroom

Apr 12

Recently Reviewed See More

The land of Kenzera is a fun land to explore. The level themes that are featured, whether they be mountains or treetops, are extremely pretty. The game is mostly linear, although you can return to old levels in order to obtain upgrades using new platforming moves. The story covers themes of grief, and is a major part of the experience. The voice acting does a wonderful job selling the emotions of the character's.

Switching between the melee based sun mask and the long-range moon mask is quick and intuitive. It's incredibly fun to enter combat and completely obliterate everything that stands in your way by using different attacks and special moves. My biggest gripe with the game is that it's a bit too easy to lose track of Zau during combat. This is only an issue towards the beginning of the game, though, as by the end of the game you're experienced enough to handle anything the game throws at you.

This game has a great artstyle and wonderful voice acting. The detective gameplay interviewing witnesses, investigating evidence, and piecing it all together is a lot of fun. Most of the solutions were fun to figure out, but it is possible to brute force your way to a solution without understanding how you would've gotten there. At the very least, when I did brute force one or two solutions, I understood the logic of the solution after the fact. My only real complaint is that, when you investigate evidence, it seems like you're not allowed to exit the screen until you obtain all clues, which is odd.

A charming survival horror set in a dilapidated theme park. Each area of Crow Country, whether designed for customers or employees, is brought to life with excellent attention to detail. The gunplay takes a bit of time to get used to, but by the time the credits role you'll be taking down monsters like a certified firearms expert.

It is a joy to slowly unlock more and more of the theme park by solving puzzles. These puzzles are well designed but not too overwhelming. Players can utilize easier difficulties and a hint system to help bypass areas that they're having trouble with. I really appreciate how certain puzzles have multiple solutions, rewarding experimentation. Of all the puzzles in the game, only one stands out as weak due to its focus on brute forcing the solution. All other puzzles, whether they be optional or mandatory, are enjoyable.

The story is intriguing as well. Due to the game's concise length, you'll start piecing together the scope of the narrative fairly early on. Fortunately, the characters are fun to talk to and the discovery of what hides in Crow Country is fascinating. I especially love how the final act recontextualizes different parts of the game, which is great since repeat playthroughs are recommended.