many games have too much Stuff in them. i know many people prefer more Stuff, as to them, the more Stuff the better. and, i mean, Stuff is nice, but the more Stuff you put in, the more your games Thing becomes its Stuff, and how much Stuff you're doing. you are entitled to loving Stuff like you do, but by having such Stuff stuffing your Stuff to the brim, you are limiting the possibilities of your Thing and Stuff alike. with so much Stuff, Thing is forced to take a backseat, as your game has become about Stuff. i believe developers should make a more conscious effort to limit their Stuff, or at least thematically cater the Stuff so that it coincides with the Thing.

of course, this isn't actually a problem if the Thing in your game is the Stuff, with maturity and awareness in design. this is a new favourite example for me of the Thing being the Stuff. i love this game's Thing.

Reviewed on Mar 17, 2024


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