This has a lot of good ideas to overshadow some of the duds.

-Don't Go Out is a little confusing at first cause you are just thrown into it, but it is a neat idea for a card game puzzle where you have to figure out how to do something with the given cards.
-Outsiders was a little annoying with some times being random each run, but it is still a really good experience.
-The Pony Factory keeps you on the edge of your seat since you have to choose between gun or flashlight.
-Hand of Doom is REALLY good idea. The ability to put combinations of words to maybe make a spell really has a lot of freedom, especially if there are hidden spells. The game lets you put as many words as you want, which is kinda an issue if you are just trying to maybe brute force, but brute forcing would be insane anyways. There is a part where you walk a little, cast spell, walk a little, cast spell, which was a little lame, but the idea is too good.
-I did not like Carthanc. The respawn points were good, but they usually made it so when you moved from it, an enemy was right there and chased you to whatever challenge room it was, the platforming was also on the lower end of the spectrum.
-The Pay is Nice is whatever, kinda cool.
-Mr Bucket Told Me is whatever, a little annoying to play.
-Shatter made a cool world, but the movespeed was a little slow for me at the beginning.
-Rotgut is definitely an interesting experience.
-Summer Night is the best game on this collection for me. Airdorf perfectly constructed this build up in tension. He made a real creepypasta game. The game is actually fun to play, collecting those mushrooms and dodging monkies. And the ending; woo wee is that a good fucking release for that tension.

Reviewed on Oct 05, 2020


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