good game; not gonna reinstall it

based on my patterns of when and why i play this, i can use this game to self diagnose depression (seriously though it's good)

why in god's name does this game have non-deterministic physics. is this bad rats or something

I don't really know what to make of Cataclysm, which I've been playing off and on for something like seven or eight years at this point. It's engrossing and elaborate and fascinating to play, but it's also a horrendous slog full of pointless cruft, and it's cursed with a chaotic development process that I think will preclude the game ever really zeroing in on what I think is good about it.

My hottest take is that I don't think Cataclysm is a roguelike. Cata comes from that weird period, around the time FTL came out, when renewed interest in the genre led to people playing around with the boundaries and definitions of it, and I think that while at the time "roguelike" was a fair classification, the boundaries of the genre have (in my own opinion, anyway) pretty solidly coalesced around games with a distinct "run" that I think Cata lacks. It has progression, obviously, but lacking a final boss or any sort of definitive endgame scenario, it's never really aimed at anything, and as a result the only itch I ever really find it scratches is that of a more chaotic and wacky UnReal World with more inventory management.

more influential on me than i give it credit for, probably

These days I'm not a huge fan of Warband--it's pretty grindy once you come to understsnd the progression--but I accrued like 300 hours of this game in high school, so I can't complain too much.

The gameplay quirks of Dwarf Fortress are, pun intended, dwarfed by the sheer scope of the project.

There are a lot of things to like about Starbound. I think some of its features are better than Terraria--the grappling hook is far more interesting, and its furniture system & building diversity is incredible. But it's just fundamentally not as fun as Terraria. The environments feel one-dimensional; planets' surfaces have 90% of the work put into them, and meanwhile lava planet caves look identical to frozen planet caves. And that's not even getting into the story and worldbuilding having been thrown together kinda thoughtlessly (there is literally a subplot in the backstory about antivaxxers being right!)

Very cute game; oddly stressful to me? I like it though.

The gold standard for these sorts of games. Has some minor stumbling blocks, but outside of that is an expertly designed game with a lot of love and character.

An amusing concept for a game with some decent humor in it and a good aesthetic. This is unfortunately marred by its poor design; I could put up with the lack of i-frames after satiating a customer (true to life) and the questionable mechanic of hiding in employee rooms (the customers run way too fast for this tactic to be of much use, and going into them wastes time anyway), but I put the game down after I lost due to a customer request that I literally could not complete because the timer was shorter than the time it took to traverse the optimal route to my destination.

That said, I think the pitch and what already exists of the game has plenty of potential, and I'd be interested in a more fleshed-out realization of the game. It needs polish more than anything else.

pretty good honestly. holds up better than i expected

I went into this worried that my old favorite series of flash games would turn out to not be that funny after all, so I was very pleasantly surprised to see that all of them hold up pretty well!