Final Fantasy VII Rebirth was an absolute roller coaster of an experience for me. There were moments the game had me clapping and cheering over what was occurring on-screen, and others that had me scratching my head, wondering why anyone would leave this in the final production.

It's tough for me to explain this dissonance thoroughly, but in short, I think my biggest complaint is the game feels incredibly bloated - both from the amount of optional side content it throws in your face, and from actual main beats in the main path. Even when attempting to mainline the story, you are thrown through constant diversions and an almost grueling level of over-indulgence of the original source material.

However, the presentation, characters and their minute to minute interactions are some of my favorite in video games. There is little more enjoyable than traveling around with a group of pals as they tackle an adventure to save the planet. Cloud, Tifa, Aerith and the gang live in my head rent free on a minute to minute basis - if anything, this will be a franchise I continue to revisit just to ensure I can check in with my best friends again. The combat continues to be best in class, although I will say some of the additions were a bit nuanced and were hardly ever utilized.

To summarize, Final Fantasy VII Rebirth feels like a game tailored and aimed at its hardcore fanbase of its original release in the 1990s - if you just can't get enough of your favorite game and characters of all time, this decadent open world adventure will tickle your fancy immensely, but for those of us on the outside, trying to understand and appreciate the love this entry has, there are a staggering amount of roadblocks that are keeping me at bay from falling head over heels for this boisterous remake trilogy.

Reviewed on Apr 05, 2024


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