Recently, I watched The Passion of the Christ, a film that re-enacts the last few hours of Jesus's life. Whatever your religious beliefs, it's hard not to be inspired by the stoicism and fortitude of the man as he endured untold suffering with nary a sob.

I needed some of that Christly forbearance to beat Tomb Raider II, which makes its predecessor - which was no cakewalk - look like... well, a cakewalk. To put it simply, this game knocked the stuffing out of me. It may well be the hardest game I've ever beaten. When I finally got to the credits, my stats showed a playtime of 11 hours and 25 minutes. My Steam playtime for the game says 20 hours. Even if one subtracts the hour I spent setting the game up and testing out different modernizing patches, that leaves 7 and a half hours in limbo. Guess where they went? That's rights: deaths and wasted progress. This ain't your goo goo ga ga 'press X to not die' reboot-ass Tomb Raider. This is hell.

I have very fond childhood memories of Tomb Raider II (locking the butler in the freezer is as universal an experience as believing Marilyn Manson had a rib removed), but as with the original, it's only 20 years later that I'm actually finishing this game. After Tomb Raider: The Last Revelation, this one was my childhood favourite. It certainly has a remarkable array of improvements over the first game. The graphics are much better: Lara has a braid and actual boobs now, instead of the infamous triangle. While the NPC models clearly didn't have the same care lavished on them, there seem to be a lot more polygons in everything else this time around.

The levels are huge in scope and well-designed, creating a myriad of memorable moments. It's a testament to the skills of Tomb Raider II's development team that they managed to create a convincing facsimile of the deep dark ocean - complete with terrifying great white sharks - in a 1997 game; and rework the limited engine of the original to add vehicles (including a delightful tribute to Indiana Jones and the Last Crusade's motorboat scene); and heck, that they managed to complete this game at all, in its extremely contracted six-month development schedule. These people slept under their desks and splashed their faces with cold water to keep working on this game. I salute them.

The only gaffe: an overabundance of combat. This is not the game's strong point, and while new weapons are welcome and the old ones' sound effects have been punched up, the M16 and the harpoon are cumbersome to use. I do like the focus on combat from one perspective - it furthers Lara Croft's characterization as a badass, take-no-prisoners heroine.

The gameplay has also been expanded, and trust me when I say they'll make you use the full range of Lara's new moveset. This is a game where the final levels expect you to backflip off a ladder, do a mid-air somersault and grab onto another ladder while dodging a swinging blade, all at a height where the fall damage alone could kill Lara ten times over - but for good measure, there's a lava pit beneath her too.

But therein lies the appeal of classic Tomb Raider. If you get drawn in, it's impossible to let go. TR II does a good job of satiating this appetite for tribulation with its epic length, sprawling environments and brutal platforming. The only caveat is that it's clearly designed for expert players. I strongly recommend that newcomers try the first game to find out if they're willing to tackle this one.

Reviewed on Feb 05, 2024


7 Comments


2 months ago

Great review! I'm trying to wait and see what the reception of the remakes are before diving into these classics - I actually like the somewhat cheap mid 2000's esque remake visuals and you can change back to the original graphics anyways if you want. If they're not good I'll just emulate these. I was never that interested in classic Tomb Raider until someone basically explained to me it is like what an actual platforming-focused action game would be, rather than more scripted ones. Your review just doubled down on that and im pretty excited to check them out!

Also - I feel like it's pretty common for older games, especially PC games, to have a large amount of their time be restarting levels or lives but maybe that's just me. So I'm not too surprised by the time discrepancy.

2 months ago

@AngtyAlchemist Thank you very much for the compliment.
I never expected these classic games would get remasters, but I'm glad they are. Hopefully it introduces a new generation of people to this series as it was meant to be before the decent-but-genetic reboots. Though I wonder how the remasters will manage havent modern/non-tank controls - these games are very much designed for tank controls.
The person who explained their appeal to you is exactly right. These games master the art of free-form, unscripted exploration and platforming.

You're right about older games being harder, but even in other games of the time, including those reputed to be 'the Dark Souls of the PS1' lol, I don't think any I've played had literally half the time spent dying/reloading.

2 months ago

@AngryAlchemist minor spelling mistake

2 months ago

Punching out a game in 6 months... TIL. Seriously, that's incredible. I scarcely remember playing the first. So I can't really give a firm say on the franchise as a whole. But your thoughts have piqued my interest to giving these games another shot now. Awesome work covering this along with the the first and gold!

Also, I did not expect to read The Passion of the Christ, to be used in a review, so good job shocking me to read the rest haha. Haven't seen the film, but I got the connection you were going for.

2 months ago

@Detectivefail Thank you very much. I hope you give them a try :)

2 months ago

Great review. Just started playing the classic games and yes: Its hell. but once it gets its hooks into you, its hard to let go. Im experiencing that first hand right now. Very well said.

2 months ago

@NovaNiles thank you, I enjoyed reading your review of this game as well. If I had to sum up the classic TRs in one word, it would be 'hypnotic.' Glad someone else gets it.