Gameplay is real good, it really captures the feeling of a smash-like, and flows really well to boot. I really like how each weapon and their variant feels very different, and all of them were pretty enjoyable to play around with.

The blessing system is pretty much picked up from Hades, and works pretty well, even if it doesn't break any ground.

Encounter design is... hit or miss. With the combinations of having several enemies, quick wind ups and shielded enemies that can't be knocked back for some hits, combat can get really messy and hard to understand. It doesn't help that some difficulty modifiers compound this problem and make some rooms what feels like straight up unfair.

Art is pretty good, the environments can feel a bit static at times, but the overall art style is clean and pretty to look at. Music was also really good.

Overall, apart from a few issues with difficulty, I very much enjoyed this.

Reviewed on Mar 02, 2024


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