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--

Days in Journal

1 day

Last played

March 12, 2023

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Kinda only did amuro's story and already feel like dropping this, it's in the tail end of the 6th gen musou games so the graphics are very simplistic and every level is way too scripted making it feel like you're just cleaning waves and activating flags, this is probably better in original mode which many users here claim has a fun story with the g gundam dood but it's basically fanfic.

Hopping into this from sengoku basara I thought it would be more complex but combos aren't a thing, you don't retain any upgrades when starting a new character, it has the same problem of characters maxing out their skills the moment their story ends. But here most of a playthrough you just have a 3 hit combo and unwieldy secondary attacks, enemies are damage sponges, movement is way too slow, boss enemies are a bitch to kill cause they get knocked down constantly, no real consistent okizeme or stunlock strategies. Its combat is easily the most uninteresting thing about this game. It's most definitely a 3gb 7th gen game for all the wrong reasons.

Either way if nothing else it's at least a sparse glossary of 20th century gundam media and an okay introduction to a newcomer like me. Just watch the OVAS instead.