When it's silent it sings and when it talks it won't shut up. A shame because the bureau speaks well for itself. The architecture, the labyrinthian layout, the hundreds of files and documents that beg you to ignore them. It's an overwhelming experience and that's where it succeeds. It loses me when people start talking, they never have anything of substance to say and the more they talk the less I like them. What kills me is that there was a chance to do a cool thing with Jesse where she presents her self as having it all together, from the way she talks to the outfit, but internally she's completely out of her gourd. This is what they're going for, of course, but the writing doesn't know how to properly ride the line between cool and apprehensive and instead she's just carrying on absolutely vapid dialogue that leaves her stale as old crackers. I wish it was a bit more interested in playing with the world rather than the combat, but thankfully there's enough fun to be had with the objects of power that I can forgive it. Big step up from Quantum Break, narratively and gameplay wise. Just hope that in the sequel people can learn to shut up and let things speak for themselves.

Reviewed on Jun 25, 2024


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