While this was a fun game, I feel pretty comfortable calling it my least favorite Souls game so far. What FromSoftware has done here is extremely impressive in terms of scale and visual design, but it does so at the cost of what made me love these games. Despite the massive amount of content in Elden Ring, it feels less satisfying to explore due to the amount of copy-paste content. This along with the late game difficulty spike made this game pretty fatiguing at times. The boss roster is probably the worst out of the Souls games I've played, even in terms of main bosses there's so few I would call good, and even those don't come close to the best bosses of Dark Souls 1 or 3. And in terms of storytelling and lore, this is the least I've cared about a Souls game. The Dark Souls games may have a lot of ambiguity, but they more or less tell you everything you need to know about its premise and themes. But even after beating Elden Ring I feel like I wasn't given nearly enough information despite the increased amount of cutscenes and dialogue, making any motivation for progressing the game beyond gameplay nonexistent. Even if I enjoyed most of my time with Elden Ring, I can't help but look at it as a bit of a letdown. And I can only hope that this isn't a sign for FromSoftware games to come.

Reviewed on Mar 19, 2024


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