Massive downgrade from the main game, the level design sticks largely to big brown interconnected rooms that feel nebulous to explore (thank god for the compass), the new weapons are not much to write home about, the little black hole launcher was fun to use but the rest felt completely inconsequential. Add onto that the enemy placement being hellish, just spamming flying enemies and turrets in almost every room as well as those bullet sponge medics being all over the place towards the end make for an incredibly frustrating experience. I'd also like to mention that the final boss, although I'm grateful it was a new design was incredibly easy in comparison to the rest of the expansion, I beat it super quick without dying and I died a lot with this thing.

I only finished it to get the achievement

New weapons are great fun and the gameplay is still tight but it's a fair step down from the base game. The difficulty ramping up is fine but the way to do it is not just add a bunch of big enemies and take away most of the ammo, and some of the levels are pretty cool but very much just downgraded versions of the base games aesthetic

Looks cute but there's no reason to play more than five minutes the gameplay loop is so repetitive

Super charming art and the central emotion feature is really creative and is used in some very fun ways. Has more charm and creativity than the mainline Mario platformers this generation, bit of an underappreciated gem I think

Feels amazing to play, the weapon variety is fantastic and they all feel great to use (I wasn't even only using the super shotgun as usual) and the remake does so much to streamline everything to make it very accessible today. One of the best older FPSs I've ever played

Slightly less good version of the game but that's still pretty incredible