this game is legendary for the player character controlling like a piece of industrial equipment but it's a shame that it's not as common knowledge what purpose this serves.

difficulty is not the focus- instead, the precise tuning of simon and the world around him maximizes friction, but it's an initmate friction. castlevania doesn't have fodder enemies. everything demands your attention. it's a hot and heavy game- occasionally awkward, often frustrating, but always present and in your personal space.

the breezy cadence of other platformers has its merit, but how many rooms can you recall from any other NES platformer? years later, gothic, blocky, vignettes fill my mind...

Reviewed on Feb 29, 2024


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