The original Zelda title may not exactly be remembered as one of the series' finest moments, but it definitely laid the foundation for better things to come. The sense of adventure and exploration, the dungeon crawling, the item collection, and the grand bosses are all here, if only on a smaller scale.

Being immediately hurled into Hyrule, with no tutorial, and a very basic backstory, is a wonder of an age long gone. It perfectly captures the essence of what an adventure should be; an exciting trek into the vast unknown. Upon entering the first cave, you'll be greeted by one of gaming's most iconic lines: "IT'S DANGEROUS TO GO ALONE! TAKE THIS." This only further solidifies that idea.

For an NES game, the immersion is there. Hyrule is a fairly large area given the console's limitations, and the dungeons can be fun to navigate and conquer, for the most part. That said, this is a difficult game for sure, and it's what holds it back from greatness. Finding and navigating certain dungeons can be a real chore in the latter parts, and without a guide, it would amount to a lot of hassle and trial and error.

Established fans of the series should not jump into this game expecting a similar ordeal to other 2D titles, as doing so may leave you underwhelmed with its relative simplicity; and possibly even irritated with its difficulty. For anyone willing to look past its archaic design; or anyone simply looking for an old school challenge, I recommend it.

Reviewed on Aug 20, 2020


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