On the surface it's a simple tennis game with Mario characters, and that's exactly what it is but there's just something about it. The controls have aged remarkably well. They are easy to learn, hard to master which is what most games should strive for.

If you have a friend I recommend trying this out with them. When I first got my NSO+, we went through a bunch of games and while we kinda picked this one just for the hell of it, we kept playing and now it's basically tradition to play this game at least once when we meet up at this point.

I'd recommend playing doubles, it really is the most balanced and skilled way to play this game. For me, I really clicked with the way Paratroopa plays. He's speedy and can really slice through cracks in the opposition's defences.

Honestly just try this game. It's way more fun then you'd first expect.

Became my main, didn't even have to pay
10/10

The original Don't Starve is somewhat forgotten due to its DLCs and sequel Don't Starve Together. Like most people, I initially skipped over to play Reign of Giants instead but I did eventually return to play this, at least for 30 days.

There are two seasons in this version. The calm and peaceful Summer and cold and dreary Winter. Outside of those, you can also venture into the caves which have their own slew of dangers and rewards. Spelunk deeper and you'll find yourself in the Ancient Ruins, a highly danger yet highly rewarding area meant as a sort of final challenge in this game.

Combat is rather unique in this game with most enemies following a kiting pattern. Essentially you bait the enemy to attack, step back then step forward and attack then rinse and repeat. It is very satisfying to do correctly and if you are skilled at doing it you rewarded by not needing armor or healing items.

Another integral part is the playable characters. Each with their own perks and quirks.
You have Wilson, a gentleman scientist who can grow a beard and has no downsides.
Willow, a pyromaniac who is kitted out with a sweet lighter and starts fires when below half Sanity.
Wolfgang, a strongman that can hit as hard as 2x or as little as 0.75x the damage depending on his hunger.
Wendy, a sombre little girl who can receive assistance from her fallen twin.
WX-78, a robot who starts with low stats but can upgrade with gears and gets powered-up from lightning.
Wickerbottom, a libertarian that can craft items from 1 Tier higher then normal and makes use of magic books.
Woodie, a lumberjack with a talking axe and a horrible curse.
Wes, a frail mime who has trouble staying alive.
Maxwell, the shadow King, can create his own army and has exceptional brain power.
And Wagstaff, a mysterious, near-sighted inventor with a delicate stomach.

Overall Don't Starve is a great game with a difficult learning curve but that's part of the fun. I would however recommend you start with either it's DLC, RoG or it's sequel DST as those have much more content.

Due to being on the GBA, Mario Kart: Super Circuit returns to 2D. It's also the only mainline MK title to not be made by Nintendo directly but instead Intelligent Systems and I have to say they did a great job with limitations.
This game has 20 nitro tracks, among which my favourites are Cheese Land, Rainbow Road, Sky Garden, Sunset Wilds and the legendary Lakeside Park which honestly competes with some modern tracks. Additionally you can unlock all 20 SNES courses. The way you unlock them is not great as you have to beat the cup once then beat it again while collecting 100 total coins to unlock that version of the Extra Cup. To be honest the SNES tracks are kind of worse here than they were in Super Mario Kart due to missing obstacles and feeling more cramped, but it's still cool they were included anyway. I mean it gives this game 40 fucking tracks, which, for a game this old, on a portable console is insane. The music in this game is also great, easily the best in the series so far.
Just like Super, it takes time to learn this game's controls but my god once you do they feel so snappy and satisfying. This is further amped by the plethora of insane yet intended shortcuts you can preform on several of the tracks in this game, many of which require a lot of skill. The developers really knew what they were doing.
The character roster is the same as 64 which is a bit disappointing but at least we got Random, right guys?
Overall, this is a pretty good Mario Kart, especially considering the limitations.

Also, can we all agree that the render of Mario on the box art is one of the coldest images this series has ever dropped.

Mario Kart 64 was the first 3D Mario Kart and second overall game in the franchise. It has certainly aged but is still fun to this day.
As far as tracks go, there definitely are some stinkers like Wario Stadium and Rainbow Road and I wouldn't say there are any amazing tracks relative to this game but I do think Royal Raceway and Koopa Troopa Beach are my favourite. Battle Mode is fun and overall has some good maps. The music is pretty solid, I mean that Raceway theme is just iconic.
This game is fun but it doesn't really compete with future entries. Nonetheless it is worth playing.

Super Mario Kart is easily the worst Mario Kart but it is far from a bad game. My biggest recommendation for this game is to give it some time to learn the controls, once you do this game can be fun. I should also mention that the CPUs blatantly cheat but there isn't much they can do if you just keep your acceleration going.
My favourite tracks are Rainbow Road and Mario Circuit 2 while my least favourite track is Bowser Castle 3. Music isn't super crazy but I do enjoy Koopa Beach and especially Rainbow Road.
Give this game a fair shot, it paved the way for future kart racers.