Could have been better. The developer clearly tried to go highbrow deep concept but without any real foundation on which to build the concept it felt like a whole buncha words dotted around a spooky house and a climax that felt like "more random stuff to do".
Steam description mentions the "aftermath" of a cult? but there's seemingly no mention of said cult within the game which is bad narrative.
Very walking sim. Very unspooky. Very 30 minutes I won't get back.
Steam description mentions the "aftermath" of a cult? but there's seemingly no mention of said cult within the game which is bad narrative.
Very walking sim. Very unspooky. Very 30 minutes I won't get back.