Clunkier than its sequel in many ways, but far more respectable in others. The better radar makes treasure hunting levels 10x smoother, and Gamma's movement and sound design make his segments far funner than SA2's counterparts, if we're naming the most notable examples.

It may not have been quite the jump to 3D it perhaps hoped to, what with its godawful camera and obtuse structure, but it's one with tons of creativity on display at all times--more notably in the different stage settings/set-pieces it exhibits, and in the different play styles it has the player switch between. Not all of these are created equal but the bigger picture stills ends up quite dynamic thanks to them.

All campaigns, except for Gamma's, feel pretty disjointed due to the broken up form of the thing, further hindered by laughable cutscenes (even for the time), but such wasn't too big a deal.

Flawed but inspired.

Reviewed on May 07, 2023


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