After mastering the 2D and 3D environment, Nintendo somehow turned their attention to a game where you go upside down, inside out, switch between different gravities AND do it with motion controls -- and they made that feel natural and intuitive too.

There are a handful of times in Galaxy where you are fighting the camera. A HANDFUL! In a ten-ish hour playthrough of the core story. While briefly grating, that is actually a remarkable achievement given how ambitious and totally unique the level design is in this game. A real gem, that still feels fresh and inventive today.

[Steam Deck emulation notes: GREAT, for the most part. Mapping general motion controls to the right stick was no problem, but mapping 'tilt' controls (such as you'd use in the surfing level) was a bit of a nightmare. I was eventually able to map them to the right stick when I was using a wired 8bitdo controller -- but I have still, as of this writing, not been able to successfully map them to the Deck's own native controls, and I only found a bunch of Reddit threads where people had the exact same issue. So, to play this game to completion on the Deck, I would say it's mandatory to play it docked, with a wired controller - as sections where 'tilting' the wiimote to steer objects are unavoidable.]

Reviewed on Oct 13, 2023


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