[emulated]
It is very funny how enemy movement in 1986 was relatively smooth and dynamic but the player movement was insanely stiff and limited.
By no real standard is this a great platformer with modern eyes; it's just very cheap and frustrating. But you can't deny that music and the general ~vibe~ which is impressive even with technical limitations.
It is very funny how enemy movement in 1986 was relatively smooth and dynamic but the player movement was insanely stiff and limited.
By no real standard is this a great platformer with modern eyes; it's just very cheap and frustrating. But you can't deny that music and the general ~vibe~ which is impressive even with technical limitations.