While jank in places, Xanadu next is just a satisfying gameplay with some fun and introcate world design, good atmosphere, and surprsingly decent bosses.

The only thing that can really be called peak.

The gimmick was super fun to mess around wtih but the game has like no content.

This shit didn't work half the time but i remember liking it

While it is a refreshing take on what a new 3d Mario adventure might look like, I think Bowser's Fury feels awkward in places. A lot of the islands levels that you can seemlessly travel to however you often need to leave and come back for some objectives. Fury Bowser was interesting at first, but he became an annoyance later on, often showing up at inconvenient times to prevent you from being able to complete an objective. I also don't think the 3D world control style and powerup system works too well for a more sandbox type of mario game. Your movement options don't feel as flexible as something like Super Mario Odyssey which feels uncomfortable at times for this game. This is likely a result of being a bonus mode for 3D World as opposed to being a standalone game. Overall its an interesting package, and I don't regret buying 3D World again just for this.

I enjoyed the atmosphere and the unique ideas this game brings to the table. The game definitely feels a bit awkward in a lot of places. In particular the game seems extremely generous with potions and retry bread, the latter of which I rarely used. This feels like band-aid solution to deal with the somewhat tedious level design.
Getting 100% map completion is also a pain as it requires use of the warp magic in a lot of places. Sometimes I had to intentionally jump into pits to map out bits of the ground. The game seems to have a fetish for pitfall traps, especially in a certain area of the game where you cant see the floor.
The postgame Dela Mode might be my favorite part of the game since it feels more carefully designed than the base game while also being challenging in ways the base game isn't.