This review contains spoilers

I'm not sure why, but aesthetically this DLC really avoids the gory hellish direction that the base game and to a lesser extend TAG 1 was full of. I don't think the final levels are bad looking, but much like the gameplay side of this DLC I was hoping for a balls out explosion of gore and mania for the final levels of what is potentially the end for this version of Doom.

The first two levels I would almost go so far as to call 'nice' looking. The capital of Hell is pretty clean, and if it wasn't red it wouldn't even look like Hell at all. The gameplay is a lot less intense than TAG 1 as well. This is the supposed to be a climax of biblical proportions, it literally ends with Doomguy killing God. Which is so at odds with the gameplay, which feels much less intense than the first expansion.

However it's not like the game has suddenly turned into Halo on Easy mode, it's still challenging, just not as demanding as TAG 1.

The new enemies are mostly great, the armored Baron is awesome, he encourages packing as much damage into a tight window as possible before he becomes invulnerable again, which works excellently with the arsenal that the player has at their disposal. The screecher encourages playing more cautiously, and the cursed prowler, while designed to be annoying, provides a lot of satisfaction if you manage to kill it before it damages you. However I found the stone Imp and the riot shield guy to be frustrating. They both inturrupt the flow of battle in a way that I didn't like.

The final level is pretty shit to be honest. First off it starts with an Avengers Endgame portal scene out of nowhere. Lame. One of the best things about Nu Doom is the Doom Slayer himself, how he feels like this pure incarnation of rage and fury. How he can singlehandedly crush any obstacle in his path. This giant battle also sucks becuase who the fuck are any of these characters? We only see one living sentinel in the entire base game and DLC and suddenly hundreds appear out of nowhere just as an excuse to have a big fight. So pointless.

The combat encounters during this final stretch just feel like an average level in the base game. It really doesn't feel like any kind of climax in the gameplay department at all, just one more level before the big boss.

I don't know what I was expecting but the final boss is fun, just not quite what I wanted.

I was thinking of all sorts of crazy shit that I would have preferred while playing the final level. I thought that it would be cool if the entire final level takes place inside Satan. (Who in my version would be a demon the size of a city, not just a human with red eyes). I also thought that the slayer might pilot one of those giant mech things that appear in ruins in the base game.

The ending itself is okay. Although I got a sinking feeling that it was neutered so that they could set up potential sequels, Which sucks balls. I would still recommend this DLC to anyone who enjoyed the base game, but its a long shot away from the over the top, bombastic fuckfest that I was hoping for.

Reviewed on Feb 09, 2024


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