I had a lot of fun with this one, but I wish there was more to it. It only took about two hours to complete, and the mechanics were overstaying their welcome in their simplicity. I'd really like to see this concept fully-fleshed out to be more complex and in a larger game. It was still a good time waster that I am glad I played, though.

I started off loving this one, but there were a few major issues that impacted my playthrough:
1) The roguelike elements lacked enough depth to sustain the game through the last 25% or so.
2) I ran into a bug that prevented the completion of the game for me for several months until a patch came through
3) The ending sequence really felt like the devs ran out of ideas but wanted to make the game artificially longer. Plus, in the original design, there were no checkpoints for the whole end segment (I've heard this was patched later), leading to unnecessary tedium.

Overall, It's cute and I think now that it's patched up it may be worth playing, but my experience was negatively impacted by the bugs and poor gameplay choices and can't personally recommend it.

The combat is an absolute 10/10. This is exactly the kind of action combat experience I love in a video game.
It's also absolutely gorgeous to look at and there's a decent amount of variety in the level design to make each chapter interesting and engaging. Unfortunately, I thought the story was pretty lazy and uninteresting, filled with anime cliches and it did feel like one big advertisement for the main Granblue game.

Still, I enjoyed the actual combat enough that I will likely go back to do some postgame content in the future and keep an eye out for any updates with new characters or gameplay mechanics.

Yuffie is one of my favorite characters in Final Fantasy VII, so it was great to see her get her own mini-story. I'm really glad I played it before starting rebirth so I could learn more about her characterization before meeting her in the main series. She's also a ton of fun to play as, with a really fast combat style. Honestly, my biggest complaint is that this was a tiny DLC and not a larger experience in itself.

I am so genuinely surprised by how much I enjoyed this. Normally, roguelikes aren't my thing without a decent amount of between-run progression, but I found the wide variety of upgrades made every run so unique that I was having a blast unlocking different characters.

Really fun game in the city builder genre. Unfortunately, it runs pretty poorly on modern day machines. It's such a shame it's a pain to run because it mostly holds up pretty well otherwise.

This was cute, and didn't cost me any money. That said, I beat it in under 10 minutes, so don't expect a lot of content here.

I want to preface this by saying I had no idea what the Lacey's games universe was before seeing this on Steam and deciding to play it. It was a fun enough time, but very rough around the edges. Some of that is definitely intentional for the style of analog horror being produced, but some of it seemed simply broken and was a little frustrating. Still, it was a short, amusing enough time.

I have mixed feelings here. It started off awfully, with the new mechanics coming too slowly to make the gameplay interesting. If you get past the first 5-10 hours and let the game really open up, though, it gets really fun. Unfortunately, that fun turns to endless grinding and waiting around for plot elements to occur for the last quarter of the game, which made me lose a lot of my enjoyment factor again. Overall, if you have played all of the other big name farming games and want a new one, it wasn't a wholly bad experience, but I'd definitely recommend others over this one.

This is a difficult one to review, because Higurashi has high highs and low lows. If I added my scores for each episode all up together, I doubt the average rating would actually equal 4.5 stars, but when taken as a full story, Higurashi is a master of its craft and there's no denying that. It's bloated and frustrating at times and probably could have been told in half the length without sacrificing any detail or quality, but when it goes big, it's truly a spectacle to behold.

Higurashi finishes with a bit of a whimper, but it's still a satisfactory conclusion on the whole. This is not my favorite chapter, but I don't regret reading it and getting the final conclusion of the series.

The first two and last two hours are fantastic. Everything in between is very meh and I wanted it to be over.

This was really relaxing and I had a great time finding all of the cute kitties. I just wish it was longer because it only took about 1 hour to beat and another 45 minutes or so to earn all achievements.

I really wanted to like this, but I honestly couldn't stand it. The puzzles were repetitive, sometimes frustrating in their lack of guidance, and worst of all, simply really boring. I also didn't like the art style, the colors used hurt my eyes after a while. I'm sure some people will get something out of this, but I did not.

It’s barebones and rough around the edges since it’s an old game by now, but the characters were fun and the set pieces held up well. The difficulty is uneven, though, as the last few chapters presented quite a spike that frustrated me to no end.