About:

Resident Evil 3 is the game from the famous CAPCOM survival horror franchise and, pay attention: it is a remake inspired by Resident Evil 3: NEMESIS, a PlayStation classic released in 1999, following the same line as the previous remake of series, Resident Evil 2 Remake.

Plot:
The game features Jill Valentine as the protagonist, a police officer who is trying to escape Raccoon City while being chased by NEMESIS, a kind of biological monster created by Umbrella Corporations to annihilate S.T.A.R.S. members, in order to erase sensitive information about the organization.

Gameplay:

The game basically uses the same recipe as Resident Evil 2 Remake – the gameplay has been completely modernized and optimized for the current generation, with a very high quality and simplicity. For those who played the PlayStation classic, it must be easy to recognize some scenarios, characters and enemies, but in a less hostile and more unfolded way. The game does not have the Resident Evil 2 Remake campaign system selectable, having only a linear campaign, which by the way is very short and without many twists, being able to finish the game in a time of approximately 4 ~ 7hrs. Just like in the classic, Jill Valentine meets Carlos Oliveira, a veteran soldier linked to the U.B.C.S. - Umbrella Biohazard Countermeasure Service. Instead of being playable in a separate campaign, he has his moments dedicated to the story unfolding. The gameplay is very similar to that of the previous remake: Armed combat, map exploration, items and weapon systems, etc. However, there are some caveats that need to be mentioned: You no longer have the system to get rid of a zombie with the knife, the game has an own avoidance system from Jill and Carlos, which is very efficient, but does not work very well in some moments due to the delay of the movement itself when performing it. The inventory remains small, but the game's loot system is much more generous compared to the previous remake (which was a better experience for me) and the game's puzzle system, so striking in the series, is almost not present, unfortunately. By the way, I would almost forget about the game's “icing on the cake”: Nemesis. At each encounter with the biological monster we have in the game, its 3D model is different, revealing various forms of the villain during gameplay. Moments of mild distress when running from the villain and pretty simple battles do not make the star of this game bad, but it leaves a lot to be desired in relation to Mr. X, the villain of the previous gameplay, who has scenes of real despair and quite difficulty in the battles against the monster, leaving the player really immersed in the villain, something that is not repeated here. Regarding the scenarios, they really are very good, but he gives the impression that they just “copied and pasted” the previous remake, without much news, graphics improvements or easter eggs inside them, really unfortunate. On the other hand, when it comes to the new scenarios on the “otherside” of Raccoon City, we can see that the city has more life: shops, staircases, pharmacies, train station, etc. Really done with great care, with vibrant colors on the signs of the stores and the giant head of Mr. Charlie on top of the Toy Uncle store really makes a splendid contrast between the destroyed city and the scenery, something really magnificent.

Graphics:

Speaking of the most delicate part of the game, the game really is a cinematic work, from which you can easily recognize the high realism of the facial hair and hair in high definition of the characters when the game abuses the close-up on them. The facial expressions in different dialogues with the protagonists are really incredible – movement of the eyes, mouth, eyebrows, movement of the arms, create several possibilities of reactions within cinematics. The physics, dynamics and 3D models of the characters are really mind-boggling, as are the animations, the carnage in killing a zombie and the effects of blood. The depth of field in the transitions between gameplay and cinematics and the field of view itself, really make a game a great work of art. The shadow effects are dense and realistic, as well as softened, respecting their position while an animated model or object moves. The screen space reflection that are based on rasterization that only invert the image of what is visible on the screen is very good, as it is an extremely common technique in the world of games, having only a few errors in specific moments, which could be corrected with technologies like raytracing. The game also has a lack of fluidity in the animations of the long hair of characters that have it, like Carlos for example, they have a strange physics and framerate, as well as the shadows of the zombies in the scenery background, which gives a somewhat contrast how weird in the game. The game has some artifacts in TAA (Temporal Anti-aliasing) technology, which uses the previous frame to correct the knurling of the next scene, and this happens when there is a sudden change in the change of scenery, nothing so noticeable that it interferes with the player's experience. When it comes to the PC version, the game is extremely optimized, and runs even on computers with simpler configurations. I experienced the game in Ultra quality in Full HD, with the resolution scale at 130% and locking the game at 60 frames, using the DirectX 11 API and I didn't have any crash, bug or sudden drops of frames during the gameplay, despite many reports from users who had problems with bugs and crashes in the game using specific AMD hardware.

Soundtrack and dubbing:

Unfortunately, the game has no voiceovers for my country (Brazil), but it has subtitles in my language and they work perfectly well. The soundtrack of the game is good, appearing only in times of greatest distress as in battles against Nemesis. The dubbing is good, with the exception of non-American characters, like Mikhail and Carlos, who have an extremely strange and poorly worked native accent, spoiling the immersion with these characters a little during some cinematics.

Is it worth it or not?

It's worth it if you're really a fan of the saga. Even for those who, like me, have not had the opportunity to play the PlayStation classic, they will have an immersive, pleasant, simple and even frantic experience sometimes. What is not worth it is the value: the game, until the date of this review, continues to cost the price of its release: $ 59.90, however, if you don’t really care about it or manage to buy the game in some sale, go ahead. In summary the game is very good, leaving something to be desired such as its short gameplay time and lack of puzzles. However, it is undeniable that the game still has the Resident Evil experience in vein.

Reviewed on Feb 25, 2023


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