It's... almost there. As usual, the remaster provides some nice music, and much-needed QoL changes to improve the flow of the game. The job system, which allows you to switch between classes at any time, has promise in terms of the experimentation it provides. But...

I was a little disappointed to find out that out of the huge variety of jobs this game provides, the only ones I considered useful were the blatant upgrades of previous jobs. Perhaps that's on me, perhaps I wasn't thinking creatively enough on how to utilize them. I don't know, none of them jived. Whereas I could see the potential in different party combinations in Dragon Quest 3 & 4, most of the ones here felt too unconventional to sink my time into leveling.

Aside from that, FF3 is basically FF1 if it were more inconvenient. The first time the game told me that I needed to miniaturize every party member to enter a small hole, was when I hoped it'd be the last time. But then the game makes you do it 4-5 more times, and everytime it puts you in a major disadvantage against the enemies, where you're spending the entire dungeon in mini form, running away from everything or wasting your very limited magic points.

The ship traversal feels more cumbersome this time around, the way they split things into several ships that each have their own ability, instead of having one ship that upgrades over time. This leads to having to backtrack to the currently-needed ship, which felt unnecessary.

The Crystal Tower, the final dungeon of the game, is infamous for being one of the worst in the series. In the case of the remaster, it was managable enough, but what I didn't know is that there's actually one more dungeon immediately after the Crystal Tower. This made the game's finale rather exhausting to push through. Not difficult, just kinda... "i wish this game ended already" kinda feeling.

The remaster still has some fun moments of dungeon-crawling and adventuring through landscapes, including a neat reveal of just how expansive the world truly is. But, some of its questionable design choices are embedded into its gameplay system, and made me frequently wonder "why did they do it like this?" Better than FF2, but I'd still go back to FF1 sooner than this.

Reviewed on Jun 15, 2023


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