A world within a world within a world within a world. A metamorphosis of ingenious puzzle design that encompasses the environments of several different locales simultaneously. Much like Atlas with the globe on his back, this little insect carries one world at a time to find the meaning of his existence. Through dusty canyons, dank swamps and fleshy vessels, the gradual progression of the "world within world" mechanic grows so much to a point where you're solving puzzles through five different worlds - all working symbiotically. Each gifting unique abilities that can only be harnessed by carrying that particular world. The sheer ingenuity and imagination to even conceive these puzzling realms - let alone constantly pushing the boundaries of what you can do with them (recursive world loopholes becomes a thing...) - it's quite honestly perfect game design.

The story is vibey, where the environmental visuals and boss fights do more of the storytelling than actual words. The sound design is masterful. Seriously, the otherworldly audio is a strong contender for the best of the year. Moon Ancestors are neatly hidden in crevices for an extra challenge of unlocking additional lore.

The selfish gamer within would've requested a longer game, but at the risk of making the mechanics redundant or boring? It's not worth it. At just over 3 hours long, this is categorically the best indie game of the year and one of the most refreshing puzzlers available. Hot damn, I want to jump into more worlds!

Reviewed on Oct 01, 2023


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