Short but sweet, very good puzzles, good art style, and memorable music—simply a good game.

It's a shame that it was cancelled, but the demo is well polished and worth trying out. You can recreate the nights on the FNAF 2, which is fun to kill time.

The animations are great; I like the idea of a chicken that drops bombs, the maps are well designed and is fun but nothing spectacular.

Well, now that I have played this game, I understand why it is so beloved by the gaming community. This game is indeed challenging. I died a bunch of times, but in the end, I made it to the summit of the mountain, and it was a fun and enjoyable adventure. Great graphics, and I love the SFX of this game overall. Very well done.

The goal of the game is to simply place objects in the correct order. It is straightforward and really clean in its execution. I don't play relaxing games very often, or at least not this relaxing. I find it appealing. For people who enjoy organizing things or who simply want a quick, enjoyable game, I recommend it.

Roguelike, challenging, multiple abilities, multiple options, and nice graphics, and somehow I manage to beat it on the first try, so I did not play to try out all those combinations, so I miss some of the content that I beat on the first try is purely luck; it is difficult like the majority of the roguelikes, but it is well polished. The story is okay.

I was intrigued by the quality of the animation, and being this well done for the type of game it is, it is very remarkable, but it does not connect with me at the end. I do not think it is a bad game; it just does not work for me. Sorry.

Maybe if I had more time to spend on practicing and being good in the actual game, it would have changed my opinion of Brawlhalla. Well,  the game is good overall; I just did not feel much satisfaction from it.

I was not convinced at first seeing people talking about it, and most of the time, they were sponsored to play it, so I did not get any interest and just skipped. Now that I have played the game, it is actually very good. I see how it can be addictive, and the characters all look and work well. The mechanics are very simple, so you just need to know when to use them. I recommend it, and it can run on a potato, so that is + a half star.

Ost is magnificent, the story hooked me, the mechanics are great, it is a fast-paced strategy killing enemies, a kind of hotline miami thing that you use your environment, and of course the katana. All the mechanics and killing in this game are very satisfying, and being the first speedrun-oriented game I ever played is a very good start. Love pixelart design.

This game will get a five-star review when it is completed, and its full release as of right now is pretty damn good. It has a good amount of potential and is reaching into it, but it still has its flaws for being in development. But they are doing constant updates every 2 months, and I am happy about this game and look forward to its development.

This game is undoubtedly good. The gameplay is very fresh to me, and the story that surrounds this one is good. Everything overall is great; it does not overwhelm you at first, and it accompanies you in the journey to keep the frontier of Arstotzka safe. I love the art and the environment, and they pay you badly, keeping my family cold. Glory to Arstotzka!

Everything was going well in the plot until they made the decision to begin omitting years. I had the impression that the game's creators were stumbling along, feeling a little uninspired and, well, mediocre. While they had a nice idea, they didn't use their resources—the Half-Life games, in this case—to their advantage or create something that was more creative and perhaps even better.

The last hope is an incomplete game. It really can get better if they put more content and fix Eve to stop putting herself where the zombies are, so we can't beat this game at least.