Bigger isn't always better. As with many open world games Arkham Knight struggles to fill its open world (around 3 times the size of Arkham City) with meaningful content that's not just more Riddler trophies or Ubisoft style guard towers. But releasing in 2015 meant that trend was in full swing and boy does Arkham Knight follow the trends of the time.

Most of the criticism is laid on the overuse of the Batmobile, the big new addition. I don't think I hated it as much as others but it does wear out its welcome with how often the car centric missions appear and how repetitive the tank gameplay is.

On foot Batman is still goated and I won't hear any different. The additions to the melee system go a long way to refresh the combat 4 entries into the series and the few interactions the Batmobile has during mob fights are fun.

Where Arkham Knight really shines is the story. The devs really seemed to think this was going to be the last Arkham game and it shows with their willingness to kill off major characters you'd think would be safe. The eventual ending is a little disappointing for it to only be a cutscene but the story resolution provides a satisfying close to the Arkham trilogy; again, they thought it was going to be the last game.

Reviewed on Jun 24, 2024


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