An indy classic, Super Meat Boy is one of those games every gamer has heard of, says "oh yeah I'll check it out eventually". Well, I checked it out, after litteral years of saying that I'd buy it next time it was on sale.

Honestly, this game isn't insanely hard. It's challenging yeah, but the main batch of levels isn't that hard. I stopped playing dark world levels three worlds in, because I kinda wanted to be done with the game, but they were definitely more challenging. Also, the bonus world looked like hell, but again, I didn't try it out.
This game is hella satisfying though I'll be honest. It's challenging, rarely getting frustrating, so it makes you really enjoy progressing through it, and completing a tough level makes you feel like a total god. This is due to very good level design, striking a perfect balance between giving a challenge and being fair.

However, I do feel like the game's level design, while good, isn't varied enough to justify nearly every world having 20 levels in them, to which you can add 20 dark world levels. I feel like less levels would've benefited this game, as some of the levels felt a bit samey, because new gimmicks weren't introduced regularly enough. Comparing this to Super Mario 3D World, where every stage has a new gimmick, really highlights the problem (even though that is a tough comaprison given that Super Mario 3D World is one of the best platformers ever). So you already have 20 stages in a single world, without much variation of game play between those stages, and you then have to add 20 dark world stages, which are litteraly the same levels but harder, and the lack of varety really shines, and that may explain why I lost interest in the dark world pretty quickly.
Also, on the technical side of things, there was one part of the moveset that really annoyed me, and that is that sometimes, you need to wait a quarter of a second after landing to be able to jump again. This may not seem like much, but it can be a bit annoying when you're trying to go fast. You may say "slow down then", but the game encourages you to go fast by giving you an A+ grade on the level if you can beat it quickly enough. So yeah, a bit of a contradictory design decision there, but nothing major.

I'd recomend this, but don't binge play it. Play it while playing through another game at the same time, so that you don't get burnt out by it.

Reviewed on May 23, 2022


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