If DOOM 2016 was a blast of testosterone, DOOM Eternal is a rush of adrenaline.

At its core, the game is the same as its predecessor, however the game's improved movement thanks to its fast-paced nature is the key to unlocking this rebooted DOOM series' full potential.
Because it's now fun to move around, weither in combat or out of it thanks to some decent platforming elements, you want to explore more. Because of this, Bethesda couldn't just put you in forgettable, generic levels made with a colour palette of grey, black and washed out browns, like most FPS' and, it has to be said, most levels of DOOM 2016. The decors are so godamn pretty in this game. I remember no level from DOOM 2016, but every single one of the levels in DOOM Eternal left an impression on me.
The only real problem with this game is the introduction of a few enemies that kinda suck. Marauders for example are ridiculous in how much time they require to kill, how quick they are and how little a time frame you have to shoot them. The game does lack a bit of variety for how long it is. IF it was three levels shorter, the selction would've been more than fine, but with an FPS that lasts more or less 15 hours, which are stacked with tenths and tenths of encounters, the current roster does end up feeling pretty repetitive.

Reviewed on Oct 16, 2022


3 Comments


1 year ago

ok. but which one would i play if, hypothetically, i was losing for a shot of estrogen. my friend wants that.

1 year ago

you would play horizon zero dawn

1 year ago

catherine maybe ?