Sucker Punch succeeds in making a better Assassin's Creed than Ubisoft...
As an Assassin's Creed fan, I've always wanted an AC game set in Japan. Well, we finally got it, and it's leagues better than any actual AC game we've gotten in years.

Sucker Punch takes the open world checklist formula and absolutely streamlines it in a way that makes it feel like you're never actually doing a checklist. Every collectible has value and is actually fun to get. Fast travel is the easiest it's been in any other open world game, so jumping around to get a missed collectible is quick. The world design is what encourages exploration, not just the need to find the next question mark on the map.

I've played over a dozen games with photo modes in them and have never really cared much for them. I'll usually open it once to look at it and snap one obligatory photo, and then never touch it again.
In Ghost of Tsushima, I spent almost as much time taking photos as I did actually playing the game. That's due to a combination of the most insanely robust photo mode I've ever seen in a game, and a very photogenic gorgeous world.

Playing through Act 1, the story felt like it took the back seat to the world. I was enjoying running around, exploring, and fighting off the invaders.
That quickly took a turn in Act 2 and I became fully invested in not only Jin's story, but the stories of all of his companions.
After a slight lull in the beginning of Act 3, it finishes strong.

Really the only negative I have on the game is that it doesn't really do anything new. It truly does feel like they set out to make a better Assassin's Creed than Ubisoft - and that's exactly what they did. The world is gorgeous, it's fun to explore, getting collectibles isn't boring, the combat is fun, and the story is great, but it all feels incredibly safe.
It's a solid 4-star game that I wish took a couple more risks.

Reviewed on Jun 17, 2022


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